Attributes, or Stats, determine combat in Zenless Zone Zero. They are the primary way to determine how well an agent can perform in combat.
There are 10 attributes, each with their own purpose.
Each agent has a different distribute of stats, and will perform differently in combat.
When an agent levels up, they will gain HP, ATK, and DEF points.
Each agent also has one secondary stat that they will gain points in when leveling up. All other stats will remain the same, regardless of the agent's level.
The secondary stat will change depending on the agent. For example, Nicole Demara's secondary stat is PEN Ratio while Lycaon's secondary stat is Impact.
The secondary stat will increase every 10 levels, while HP, ATK, and DEF will increase at every level.
At every 10 levels, there will be a more significant increase in HP, ATK, and DEF.
HP, or hit points, is the amount of damage a character can take before being defeated. When a character's HP reaches 0, they will be evacuated frm the Hollow.
ATK, or attack, is the amount of damage a character can deal to an enemy. The higher the ATK, the more damage a character can deal.
When you attack enemy, you will deal Daze damage.
Daze damage is determined by your Impact stat. Higher Impact stats will deal more Daze damage.
When an enemy's Daze reaches 100%, they will be stunned, and unable to move, making them more susceptible to damage.
Attacking enemies increases their Daze. A higher Impact stat allows more Daze to accumulate with each attack.
Ignores a percentage of the target's DEF based on the PEN Ratio stat when attacking an enemy.
Ignores a set amount of the target's DEF based on the PEN stat when attacking an enemy.
Once an agent enters combat, they will begin to generate Energy. The rate at which they generate Energy is determined by their Energy Regen stat, as well as their Energy Generate Rate (%).
After entering combat, Agents passively generate Energy every second. The highest this value is, the more Energy gained per second.
Energy Generate Rate will increase the Energy generated through Energy Regen, and attacking enemies.
The maximum energy an agent can have is determined by their Energy Limit stat.
Attribute Mastery increases the damage dealt by Attribute Anomalies.
An Anomaly Rate Bonus increases the Anomaly Buildup dealt by Attribute attacks. When an enemy's Anomaly Buildup reaches a certain level, an Attribute Anomaly will be triggered.