ZenlessZone.gg LogoZenlessZone.gg
Gameplay

Commission

Commissions are tasks or missions accepted by characters within the game, particularly from non-playable characters (NPCs).

Accepting commissions

Main characters like Belle and Wise can accept commissions from NPCs. Upon accepting a commission, players can dive into the game's unique environment known as the Hollow Deep Dive System with a team of characters to complete the commission.

Players can take on commissions to explore the Hollows with their squad. The squad can fight through changing labyrinths as they uncover a conspiracy and seek the truth in the post-apocalyptic metropolis New Eridu.

Where to accept commissions

Commissions are listed on the Inter-Knot and can be accepted by the Proxy.

Availability

Dangerous commissions in the bigger Hollows usually require a certain Inter-Knot Level to accept.

Advice

The Inter-Knot has provided advice on which commissions to take:

Commissions on Inter-Knot generally include these three things: where to go, what to do, and what to give.

Newcomers tend to focus on the latter two, and care little about "where to go" - they're all going into a Hollow anyway, so who cares which one?

This thinking could cost you your life. Hollows are not all the same, and each has its own characteristics: the terrain, the Ether environment, and the Ethereals inhabiting them can all be different. Rushing into a workplace that doesn't match your abilities can result in loss of life.

New Inter-Knot users can choose what work they take on according to their own ability based on the official Hollow classifications.

  1. Original Hollows (not recommended for novices): Cretan, Lemnian, Hawara, Pursenas, Solove and Papago - As the six primary hollows they are large in scale, with complex environments, Ethereals of varying strength and many other characteristics best suited to veteran proxies and Hollow Raiders.

  2. Companion Hollows (recommended for novices): A sub-Hollow resulting from the expansion of a certain primary Hollow is termed a "companion Hollow." They are smaller in scale and possess lower Ether concentrations, making them suitable places for newcomers to engage in commissions. There are exceptions, hwoever, such as the infamous "Dead End Hollow".

Gather information, listen to the opinions of others, and carefully consider your own abilities before choosing the right Hollow to enter.

- [Notice] Beginner's Guide to the Hollows: Selecting the right workplace, Inter-Knot

Types

Rally Commissions

A Rally Commission is a commission that lets the Proxy to navigate the Hollow and collect supplies while other Proxies battle and deal with fissures.

In a Rally commission, there are two roles: the navigator and the racer. The navigator is responsible for navigating the Hollow and collecting supplies, while the racer is responsible for battling and dealing with fissures.